

The game-within-a-game is in incredibly rough shape, despite the development time, full of blocky, colorless graphics, placeholders where epic quests should go, animations controlled like puppets by human guides, and "puzzles" that are an insult to the name.Īfter a quick ten-minute trip through that alpha world, you dive in again in "Pro" mode and start to learn how the game-within-the-game got to this sorry state.

The game you play, The Magic Circle, is presented as the alpha, test version of "The Magic Circle," a massively multiplayer fantasy world that's been in development for over a decade by the time you get to it. The Magic Circle takes a bit from both camps, telling a fictional story of a troubled game's development from within that troubled, fictional game itself.Įven writing about The Magic Circle requires getting incredibly meta from the get-go. We've also seen Game Dev Tycoon and Game Dev Story look at the making of games through a light-hearted business lens. In recent years, we've seen titles like Hack 'n' Slash and Code Hero turn the tedium and minutiae of computer programming into an actual game mechanic.

But games have been slow to take that self-referential look at their own creation. Authors often love nothing more than writing about the struggles of fictional authors. Critically acclaimed movies like Argo and The Artist dramatize the work of Hollywood. Links: Steam | Official websiteThere are surprisingly few video games about the process of making video games. Game Details Developer/Publisher: Question
